91ÅÝܽ

MENU
Facebook
Twitter
LinkedIn
Reddit
SMS
Email
Copy
July 31, 2023

The MAP-SWAN "On the Move" Game!

Background

Urban areas offer many opportunities for people with disabilities, but limited accessibility may prevent their full engagement in society. It has been recommended that the experience-based perspective of people with disabilities should be an integral part of the discussion on urban accessibility, complementing other stakeholder expertise to facilitate the design of more inclusive environments.

The goals of this mixed-method study were to develop knowledge mobilization (KM) strategies to share experience-based findings on accessibility and evaluate their impact for various urban stakeholders. Using a participatory approach, various KM strategies were developed including videos, a photo exhibit and an interactive game. These strategies were evaluated based on various impact indicators such as reach, usefulness, partnerships and practice changes, using quantitative and qualitative methods. The findings suggested that the KM strategies were effective in raising the awareness of various urban stakeholders and providing information and guidance to urban planning practices related to accessibility.

On the Move Game

91ÅÝܽ this game: On the Move Participation & Inclusion Game is an interactive educational tool about mobility and social participation in the city for people living with disability. The game content is based on the findings of a multi-year study which aimed to gather relevant knowledge on the experiences and needs of persons living with disabilities. Following the study findings, On the Move is a board game which allowed players to understand how features of the environment can both improve or limit mobility and social participation for people living with disability. For example, barriers in the environment such as intersections with no crosswalks on one or both sides of the street can prevent people from carrying out their everyday activities. On the other hand, facilitators, such as a wide and well- maintained sidewalk and well-lit streets, can allow people to perform day to day activities and to participate more fully in their communities.

Purpose

  • Raise awareness for the mobility and accessibility needs of people living with disabilities
  • To promote conversation about environmental features that impact mobility and accessibility within communities
  • To brainstorm solutions and interventions to improve mobility and accessibility in specific neighbourhoods

Who is this game for?

The game was developed with three key stakeholders in mind:

  • Government and non-profit organizations
  • Municipal planners, urban designers and educators
  • People of all ages and disabilities 

Get the game

You can send a request to our team through the form below in order to request the game to explore accessibility or book it for an event.