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Solar Conquest

Board game

By: Ekam Nijjar, Kaleb Vinthers, Baseer Joya, Travis Chun
Course: IAT 312 Foundations of Game Design

Description: Solar Conquest is a 2-4 player sci-fi strategy board game focused on resource management, tactical warfare, and strategic deception. Best with 4 players, the game challenges players to colonize planets, build fleets, and outmaneuver opponents through combat and bluff-based trading.

The game uses transitive mechanics, where higher-tier troops, ships, and lasers are strictly stronger but come at higher resource costs. Microsoft Excel was used to create and balance cost curves, ensuring fair progression. Troops and ships follow a linear cost-power relationship, while defense lasers scale exponentially, reflecting tactical power.

Gameplay features hidden troop and cargo information, enabling bluffing and surprise invasions. Iterative playtesting informed adjustments to troop bonuses, ship movement, and resource scaling. Visual assets were designed in Figma, and the full game was built and tested in Tabletop Simulator, allowing for remote multiplayer sessions and real-time iteration.

* Solar Conquest Rulebook.pdf
Download the rulebook for the Solar Conquest board game.
Solar Conquest full board
Battle scenario
Resource cards
Player pieces
Ships