- People
- Leadership & Staff
- Research faculty
- Gabriela Aceves-Sepúlveda
- Alissa N. Antle
- Sheelagh Carpendale
- Parmit Chilana
- Jon Corbett
- Steve DiPaola
- Halil Erhan
- Brian Fisher
- Diane Gromala
- Marek Hatala
- Kate Hennessy
- Alireza Karduni
- Sylvain Moreno
- Carman Neustaedter
- Will Odom
- Philippe Pasquier
- Niranjan Rajah
- Bernhard Riecke
- Gillian Russell
- Thecla Schiphorst
- Chris Shaw
- Wolfgang Stuerzlinger
- Ron Wakkary
- Ö. Nilay Yalçin
- Teaching faculty
- Emeritus
- Adjunct Faculty
- Alumni
- Work at SIAT
- Opportunities
- Research
- Programs
- News & Events
- Spaces & Equipment
- StudioSIAT
- Media
- Showcase
- Showcase Submission Form
- Spring 2025 Project Showcase
- Fall 2024 Project Showcase
- Summer 2024 Project Showcase
- Spring 2024 Project Showcase
- Fall 2023 Project Showcase
- Spring 2023 Project Showcase
- Fall 2022 Project Showcase
- Spring 2022 Project Showcase
- Fall 2021 Project Showcase
- Spring 2021 Project Showcase
- Fall 2020 Project Showcase
- Contact
- Staff & faculty resources
The Unfinished Symphony
Adventure game
By: Howard Chang, Jie Lan, Kasey M.T Le, Charlotte Doo, Bill Zhang
Course: IAT 312 Foundations of Game Design
Description: The Unfinished Symphony is a Gothic adventure game, with puzzle-solving and keyboard-based rhythm game segments. The user plays as Lucien Vasseur, a character seeking to find an answer to his grandfather's legacy in a haunted opera house.
As the user explores the opera house, the player will uncover the missing pieces of their grandfather’s final symphony and unravel the dark secrets buried within the manor walls, by solving increasingly challenging music puzzles and facing off against vengeful spirits in rhythm game battles.
Demo: