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Squabble of the Songbirds
Arcade game, technological system
By: Rachel Ling Min Seah, Elizabeth Facundo, Kayla Wong, Aedrian Salazar
Course: IAT 267 Introduction to Technological Systems
Description: Squabble of the Songbirds is a Simon Says arcade game that pits two players against each other in a battle of pitch matching, memory, and bird rivalry. Our team coded, designed, and built an entire interactive game using Arduino components, Arduino IDE and Processing, implementing input transducers like a colour sensor and slider and output actuators like servomotors.
Gameplay steps:
- Players select the difficulty to choose the number of notes they have to memorize each round, or look through the tutorial.
- Players customize the tempo of the notes played by moving the potentiometer.
- Players select the "genre" of the notes to change the instrument sound played by holding up a coloured card to the colour sensor (red for piano, green for flute, blue for saxophone).
- A Randomly generated sequence of notes play for player 1 to memorize. Player 1's bird is spun on the servomotor!
Player 1 tries to recreate the pattern by using the slider to change the base notes (medium and hard modes) and clicking the corresponding buttons to notes displayed. - If Player 1 correctly matches all notes, the green LED flashes. If the player is incorrect, the red LED will flash.
- Steps 4-6 repeat for Player 2!
- After all rounds, the game will compare both scores and display the winner's score! Players can choose to play again.





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