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Squabble of the Songbirds

Arcade game, technological system

By: Rachel Ling Min Seah, Elizabeth Facundo, Kayla Wong, Aedrian Salazar
Course: IAT 267 Introduction to Technological Systems

Description: Squabble of the Songbirds is a Simon Says arcade game that pits two players against each other in a battle of pitch matching, memory, and bird rivalry. Our team coded, designed, and built an entire interactive game using Arduino components, Arduino IDE and Processing, implementing input transducers like a colour sensor and slider and output actuators like servomotors.

Gameplay steps:

  1. Players select the difficulty to choose the number of notes they have to memorize each round, or look through the tutorial.
  2. Players customize the tempo of the notes played by moving the potentiometer.
  3. Players select the "genre" of the notes to change the instrument sound played by holding up a coloured card to the colour sensor (red for piano, green for flute, blue for saxophone).
  4. A Randomly generated sequence of notes play for player 1 to memorize. Player 1's bird is spun on the servomotor!
    Player 1 tries to recreate the pattern by using the slider to change the base notes (medium and hard modes) and clicking the corresponding buttons to notes displayed.
  5. If Player 1 correctly matches all notes, the green LED flashes. If the player is incorrect, the red LED will flash.
  6. Steps 4-6 repeat for Player 2!
  7. After all rounds, the game will compare both scores and display the winner's score! Players can choose to play again.